

Together they navigate the palace's labyrinthine corridors and deadly traps. On his journey he teams up with the spirited Princess Farah, daughter of the conquered Maharaja. It is there the Prince must follow, but the journey is a long and perilous one. Not long after, the Prince witnesses the hourglass carried away by a flock of birds, flying the artifact to the Tower of Dawn. The Vizier demands the Prince give him the dagger, but the Prince flees. The sands begin consuming the palace's inhabitants, turning them into vile sand demons. He entreats the Prince to open the hourglass with the companion Dagger of Time, but when the Prince does so, the Vizier begins chanting magical incantations which spread the sands in a violent whirlwind. King Sharaman presents the sultan with the Hourglass of Time, which the Vizier explains contains wonders no living mortal has seen. The king and his forces depart from the looted city, making their way to the Kingdom of Azad, whose sultan is a friend and ally. The Vizier is furious these were precisely the items he desired. The city conquered, the Vizier is allowed to choose any item from the treasure vault except, decrees the king, the dagger claimed by his son and a giant hourglass which the king decides will be a gift to a neighboring kingdom. Once there, he claims for himself a mysterious dagger which he believes will earn him the prestige he seeks. He leaves his father's forces and searches for a way into the Maharaja's treasure vault. The traitorous Vizier, advisor to the Indian Maharaja, makes a deal with the enemy forces: the Vizier will kill the night watchmen and raise the gates, and in return the King will give the Vizier his choice among the looted treasures.ĭuring the ensuing raid, the Prince seeks to earn honor and glory in the eyes of his father, but has little taste for the violence of combat. The story opens with King Sharaman of Persia secretly waiting with an army outside an Indian city. Needless to say, the dagger is often critical to the success of the player. Through the course of the game, new dagger techniques are unlocked: the ability to slow time and freeze enemies. Help comes in the form of the Dagger of Time's magical abilities, beginning with the ability to rewind time and undo mistakes (and unfortunate deaths). Only by using the magical Dagger of Time can the Prince strike a finishing blow that will banish the sand demon and absorb the cursed sands.ĭuring both platforming and combat, the player will often make mistakes and require assistance. The sword is used to force enemies to the ground, which if left unattended will rise to fight again. Defeating the sand demons requires the use of both sword and dagger. Again, the Prince must use his acrobatic abilities to best his opponents by leaping, rolling, and outmaneuvering his assailants. Engaging the enemy with acrobaticsīreaking up the platforming and puzzle elements are faster-paced combat segments. The environment can be as dangerous as any sand demon the palace is littered with spikes, saws, and blades.Īccompanying the levels are light puzzle elements, forcing the Prince to pull switches, manipulate mirrors, and search for hidden pathways. To navigate the palace, the Prince must utilize every skill in his acrobatic arsenal: from simple running and jumping to running along walls, dodging hazards, and swinging from poles.

Platforming is the central gameplay element to Sands of Time. On October 24, 2017, it was made backwards compatible with the Xbox One. The Xbox version is backwards compatible with the Xbox 360 and was released on the system's online storefront on October 23, 2017. Both segments often require the aid of the Dagger of Time, a magical relic that can manipulate time itself and undo mistakes made by the player. In combat, the Prince's acrobatic strengths are augmented by his formidable swordsmanship. These platforming segments are broken up by combat against the palace's transformed denizens. Most of the player's time is spent utilizing the Prince's vast array of acrobatic techniques to navigate the palace.

The premise is used to divide the game into two segments: combat and platforming. The rest of the game pits the player against sands demons – former humans transformed by the Sands – and an even deadlier environment. While on a journey to a neighboring kingdom, the Prince unknowingly releases the cursed Sands of Time. Sands of Time places players in control of a character known only as the Prince, son of King Sharaman of Persia. A reboot of the original Prince of Persia franchise, development of the game included collaboration with the original series' creator, Jordan Mechner, who is credited in the game as writer and game designer. Prince of Persia: The Sands of Time is a cross-platform game released in late 2003.
